Dcs world logo
The Caucasus map was in the process of being updated, and was not yet compatible with DCS 2.0. DCS World 2.0 gained the ability to add new theaters of war, such as the then-new Nevada Test & Training Range. In November 2015, DCS World 2.0 was released in open alpha format. DCS World 1.5 brought all the current aircraft, ground units, and terrain into the new Eagle Dynamics Graphics Engine (EDGE) featuring DirectX 11. In October 2015, DCS World was relaunched under the guise of DCS World 1.5.
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DCS: A-10C Warthog was made available as plug-in module, while DCS: Black Shark became DCS: Black Shark 2 as part of an upgrade to the simulation. In 2011, DCS World was launched with concept of plug-in "modules", allowing the use of previously stand-alone simulations in the same session. Originally released as a stand-alone simulation, but offering multiplayer compatibility with Black Shark, it was one of the first native 64-bit flight simulators. The second module added to DCS was DCS: A-10C Warthog (released in 2010). It was originally an add-on for the previous Lock On: Modern Air Combat series, but it was deemed necessary to use a different engine instead. The first module (though not until later referred to as a module) added to DCS was DCS: Black Shark (released in 2008) as a stand-alone simulation of the Kamov Ka-50. The aircraft from Lock On: Modern Air Combat are still available as part of the Flaming Cliffs 3 module. Eagle Dynamics published DCS World's direct predecessor with Ubisoft as Lock On: Modern Air Combat.
#Dcs world logo series#
This allows users to extend provided missions with content created independently from module publishers, or create their own unique scenarios. The mission editor utilizes Lua support and a campaign editor for user-created tasks. There are also a limited number of helicopters, such as the Ka-50, UH-1 "Huey", and Mil Mi-8. There are a wide variety of planes, such as the P-51 Mustang, Fw-190, AV-8 Harrier, and F-15 Eagle. DCS World supports a wide variety of combat operations, from close air support, dogfights, and SEAD, to more reserved missions such as cargo transport. The gameplay is highly variable based upon what aircraft and location the player chooses. Aircraft in DCS are meticulously modeled, including interactive buttons and switches in the cockpit, accurate flight dynamics from real-world data, and often even unique sounds such as Bitching Betty.
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PC Gamer, referencing the F-14 module, remarked that it may involve "requiring familiarize yourself with the actual manuals used to fly the actual planes in order to play".
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The modularity of the game also attracts third-party developers, furthering DCS's content and popularity.ĭCS World is widely known as a "study sim" - players must take care to learn how to operate the aircraft just as a real pilot would. It also allows all development to be done on a single platform. This allows users to join multiplayer servers without purchasing every vehicle available and to quickly switch aircraft. DCS World acts as a unified platform supporting "modules" (made by either Eagle Dynamics or a third party) to avoid large numbers of individual game releases.